A Lisp object is a piece of data used and manipulated by Lisp programs. For our purposes, a type or data type is a set of possible objects.
Every object belongs to at least one type. Objects of the same type have similar structures and may usually be used in the same contexts. Types can overlap, and objects can belong to two or more types. Consequently, we can ask whether an object belongs to a particular type, but not for the type of an object.
A few fundamental object types are built into Emacs. These, from which all other types are constructed, are called primitive types. Each object belongs to one and only one primitive type. These types include integer, float, cons, symbol, string, vector, hash-table, subr, byte-code function, and record, plus several special types, such as buffer, that are related to editing. (See Editing Types.)
Each primitive type has a corresponding Lisp function that checks whether an object is a member of that type.
Lisp is unlike many other languages in that its objects are self-typing: the primitive type of each object is implicit in the object itself. For example, if an object is a vector, nothing can treat it as a number; Lisp knows it is a vector, not a number.
In most languages, the programmer must declare the data type of each variable, and the type is known by the compiler but not represented in the data. Such type declarations do not exist in Emacs Lisp. A Lisp variable can have any type of value, and it remembers whatever value you store in it, type and all. (Actually, a small number of Emacs Lisp variables can only take on values of a certain type. See Variables with Restricted Values.)
This chapter describes the purpose, printed representation, and read syntax of each of the standard types in GNU Emacs Lisp. Details on how to use these types can be found in later chapters.
The printed representation of an object is the format of the
output generated by the Lisp printer (the function prin1) for
that object. Every data type has a unique printed representation.
The read syntax of an object is the format of the input accepted
by the Lisp reader (the function read) for that object. This
is not necessarily unique; many kinds of object have more than one
syntax. See Reading and Printing Lisp Objects.
In most cases, an object’s printed representation is also a read syntax for the object. However, some types have no read syntax, since it does not make sense to enter objects of these types as constants in a Lisp program. These objects are printed in hash notation, which consists of the characters ‘#<’, a descriptive string (typically the type name followed by the name of the object), and a closing ‘>’. (This is called “hash notation” because it begins with the ‘#’ character, known as “hash” or “number sign”). For example:
(current-buffer)
⇒ #<buffer objects.texi>
Hash notation cannot be read at all, so the Lisp reader signals the
error invalid-read-syntax whenever it encounters ‘#<’.
We describe the read syntax and the printed representation of each Lisp data type where we describe that data type, in the following sections of this chapter. For example, see String Type, and its subsections for the read syntax and printed representation of strings; see Vector Type for the same information about vectors; etc.
In other languages, an expression is text; it has no other form. In Lisp, an expression is primarily a Lisp object and only secondarily the text that is the object’s read syntax. Often there is no need to emphasize this distinction, but you must keep it in the back of your mind, or you will occasionally be very confused.
When you evaluate an expression interactively, the Lisp interpreter
first reads the textual representation of it, producing a Lisp object,
and then evaluates that object (see Evaluation). However,
evaluation and reading are separate activities. Reading returns the
Lisp object represented by the text that is read; the object may or may
not be evaluated later. See Input Functions, for a description of
read, the basic function for reading objects.
Emacs Lisp represents many special objects and constructs via special hash notations.
Objects that have no read syntax are presented like this (see Printed Representation and Read Syntax).
The printed representation of an interned symbol whose name is an empty string (see Symbol Type).
This is a shortcut for function, see Anonymous Functions.
The printed representation of an uninterned symbol whose name is foo is ‘#:foo’ (see Symbol Type).
When printing circular structures, this construct is used to represent where the structure loops back onto itself, and ‘N’ is the starting list count:
(let ((a (list 1))) (setcdr a a)) => (1 . #0)
‘#N=’ gives the name to an object, and ‘#N#’ represents that object, so when reading back the object, they will be the same object instead of copies (see Read Syntax for Circular Objects).
‘N’ represented as a hexadecimal number (‘#x2a’).
‘N’ represented as an octal number (‘#o52’).
‘N’ represented as a binary number (‘#b101010’).
String text properties (see Text Properties in Strings).
A char table (see Char-Table Type).
A hash table (see Hash Table Type).
A character (see Basic Char Syntax).
The current file name in byte-compiled files (see Documentation Strings and Compilation). This is not meant to be used in Emacs Lisp source files.
Skip the next ‘N’ characters (see Comments). This is used in byte-compiled files, and is not meant to be used in Emacs Lisp source files.
Indicates that the following form isn’t readable by the Emacs Lisp reader. This is only in text for display purposes (when that would look prettier than alternative ways of indicating an unreadable form) and will never appear in any Lisp file.
A comment is text that is written in a program only for the sake of humans that read the program, and that has no effect on the meaning of the program. In Lisp, an unescaped semicolon (‘;’) starts a comment if it is not within a string or character constant. The comment continues to the end of line. The Lisp reader discards comments; they do not become part of the Lisp objects which represent the program within the Lisp system.
The ‘#@count’ construct, which skips the next count characters, is useful for program-generated comments containing binary data. The Emacs Lisp byte compiler uses this in its output files (see Byte Compilation). It isn’t meant for source files, however.
See Tips on Writing Comments, for conventions for formatting comments.
There are two general categories of types in Emacs Lisp: those having to do with Lisp programming, and those having to do with editing. The former exist in many Lisp implementations, in one form or another. The latter are unique to Emacs Lisp.
Under the hood, there are two kinds of integers—small integers, called fixnums, and large integers, called bignums.
The range of values for a fixnum depends on the machine. The minimum range is −536,870,912 to 536,870,911 (30 bits; i.e., −2**29 to 2**29 − 1) but many machines provide a wider range.
Bignums can have arbitrary precision. Operations that overflow a fixnum will return a bignum instead.
All numbers can be compared with eql or =; fixnums can
also be compared with eq. To test whether an integer is a fixnum or a
bignum, you can compare it to most-negative-fixnum and
most-positive-fixnum, or you can use the convenience predicates
fixnump and bignump on any object.
The read syntax for integers is a sequence of (base ten) digits with an optional sign at the beginning and an optional period at the end. The printed representation produced by the Lisp interpreter never has a leading ‘+’ or a final ‘.’.
-1 ; The integer −1. 1 ; The integer 1. 1. ; Also the integer 1. +1 ; Also the integer 1.
See Numbers, for more information.
Floating-point numbers are the computer equivalent of scientific
notation; you can think of a floating-point number as a fraction
together with a power of ten. The precise number of significant
figures and the range of possible exponents is machine-specific; Emacs
uses the C data type double to store the value, and internally
this records a power of 2 rather than a power of 10.
The printed representation for floating-point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, ‘1500.0’, ‘+15e2’, ‘15.0e+2’, ‘+1500000e-3’, and ‘.15e4’ are five ways of writing a floating-point number whose value is 1500. They are all equivalent.
See Numbers, for more information.
A character in Emacs Lisp is nothing more than an integer. In other words, characters are represented by their character codes. For example, the character A is represented as the integer 65. That is also their usual printed representation; see Basic Char Syntax.
Individual characters are used occasionally in programs, but it is more common to work with strings, which are sequences composed of characters. See String Type.
Characters in strings and buffers are currently limited to the range of 0 to 4194303—twenty two bits (see Character Codes). Codes 0 through 127 are ASCII codes; the rest are non-ASCII (see Non-ASCII Characters). Characters that represent keyboard input have a much wider range, to encode modifier keys such as Control, Meta and Shift.
There are special functions for producing a human-readable textual description of a character for the sake of messages. See Describing Characters for Help Messages.
Since characters are really integers, the printed representation of a character is a decimal number. This is also a possible read syntax for a character, but writing characters that way in Lisp programs is not clear programming. You should always use the special read syntax formats that Emacs Lisp provides for characters. These syntax formats start with a question mark.
The usual read syntax for alphanumeric characters is a question mark followed by the character; thus, ‘?A’ for the character A, ‘?B’ for the character B, and ‘?a’ for the character a.
For example:
?Q ⇒ 81 ?q ⇒ 113
You can use the same syntax for punctuation characters. However, if the punctuation character has a special syntactic meaning in Lisp, you must quote it with a ‘\’. For example, ‘?\(’ is the way to write the open-paren character. Likewise, if the character is ‘\’, you must use a second ‘\’ to quote it: ‘?\\’.
You can express the characters control-g, backspace, tab, newline, vertical tab, formfeed, space, return, del, and escape as ‘?\a’, ‘?\b’, ‘?\t’, ‘?\n’, ‘?\v’, ‘?\f’, ‘?\s’, ‘?\r’, ‘?\d’, and ‘?\e’, respectively. (‘?\s’ followed by a dash has a different meaning—it applies the Super modifier to the following character.) Thus,
?\a ⇒ 7 ; control-g, C-g ?\b ⇒ 8 ; backspace, BS, C-h ?\t ⇒ 9 ; tab, TAB, C-i ?\n ⇒ 10 ; newline, C-j ?\v ⇒ 11 ; vertical tab, C-k ?\f ⇒ 12 ; formfeed character, C-l ?\r ⇒ 13 ; carriage return, RET, C-m ?\e ⇒ 27 ; escape character, ESC, C-[ ?\s ⇒ 32 ; space character, SPC ?\\ ⇒ 92 ; backslash character, \ ?\d ⇒ 127 ; delete character, DEL
These sequences which start with backslash are also known as escape sequences, because backslash plays the role of an escape character; this has nothing to do with the character ESC. ‘\s’ is meant for use in character constants; in string constants, just write the space.
A backslash is allowed, and harmless, preceding any character without a special escape meaning; thus, ‘?\+’ is equivalent to ‘?+’. There is no reason to add a backslash before most characters. However, you must add a backslash before any of the characters ‘()[]\;"’, and you should add a backslash before any of the characters ‘|'`#.,’ to avoid confusing the Emacs commands for editing Lisp code. You should also add a backslash before Unicode characters which resemble the previously mentioned ASCII ones, to avoid confusing people reading your code. Emacs will highlight some non-escaped commonly confused characters such as ‘‘’ to encourage this. You can also add a backslash before whitespace characters such as space and tab. However, it is cleaner to use one of the easily readable escape sequences, such as ‘\t’ or ‘\s’, instead of an actual whitespace character such as a tab or a space. (If you do write backslash followed by a space, you should write an extra space after the character constant to separate it from the following text.)
In addition to the specific escape sequences for special important control characters, Emacs provides several types of escape syntax that you can use to specify non-ASCII text characters.
?\N{NAME} represents the Unicode character named
NAME. Thus, ‘?\N{LATIN SMALL LETTER A WITH GRAVE}’ is
equivalent to ?à and denotes the Unicode character U+00E0. To
simplify entering multi-line strings, you can replace spaces in the
names by non-empty sequences of whitespace (e.g., newlines).
?\N{U+X} represents a character with Unicode code point
X, where X is a hexadecimal number. Also,
?\uxxxx and ?\Uxxxxxxxx represent code
points xxxx and xxxxxxxx, respectively, where each x
is a single hexadecimal digit. For example, ?\N{U+E0},
?\u00e0 and ?\U000000E0 are all equivalent to
?à and to ‘?\N{LATIN SMALL LETTER A WITH GRAVE}’. The
Unicode Standard defines code points only up to ‘U+10ffff’,
so if you specify a code point higher than that, Emacs signals an
error.
?\xe0 is the character à (a with grave accent).
You can use one or more hex digits after ‘x’, so you can
represent any character code in this way.
?\002
for the character C-b. Only characters up to octal code 777 can
be specified this way.
These escape sequences may also be used in strings. See Non-ASCII Characters in Strings.
Control characters can be represented using yet another read syntax. This consists of a question mark followed by a backslash, caret, and the corresponding non-control character, in either upper or lower case. For example, both ‘?\^I’ and ‘?\^i’ are valid read syntax for the character C-i, the character whose value is 9.
Instead of the ‘^’, you can use ‘C-’; thus, ‘?\C-i’ is equivalent to ‘?\^I’ and to ‘?\^i’:
?\^I ⇒ 9 ?\C-I ⇒ 9
In strings and buffers, the only control characters allowed are those that exist in ASCII; but for keyboard input purposes, you can turn any character into a control character with ‘C-’. The character codes for these non-ASCII control characters include the 2**26 bit as well as the code for the corresponding non-control character. Not all text terminals can generate non-ASCII control characters, but it is straightforward to generate them using X and other window systems.
For historical reasons, Emacs treats the DEL character as the control equivalent of ?:
?\^? ⇒ 127 ?\C-? ⇒ 127
As a result, it is currently not possible to represent the character Control-?, which is a meaningful input character under X, using ‘\C-’. It is not easy to change this, as various Lisp files refer to DEL in this way.
For representing control characters to be found in files or strings, we recommend the ‘^’ syntax; for control characters in keyboard input, we prefer the ‘C-’ syntax. Which one you use does not affect the meaning of the program, but may guide the understanding of people who read it.
A meta character is a character typed with the META modifier key. The integer that represents such a character has the 2**27 bit set. We use high bits for this and other modifiers to make possible a wide range of basic character codes.
In a string, the 2**7 bit attached to an ASCII character indicates a meta character; thus, the meta characters that can fit in a string have codes in the range from 128 to 255, and are the meta versions of the ordinary ASCII characters. See Putting Keyboard Events in Strings, for details about META-handling in strings.
The read syntax for meta characters uses ‘\M-’. For example, ‘?\M-A’ stands for M-A. You can use ‘\M-’ together with octal character codes (see below), with ‘\C-’, or with any other syntax for a character. Thus, you can write M-A as ‘?\M-A’, or as ‘?\M-\101’. Likewise, you can write C-M-b as ‘?\M-\C-b’, ‘?\C-\M-b’, or ‘?\M-\002’.
The case of a graphic character is indicated by its character code; for example, ASCII distinguishes between the characters ‘a’ and ‘A’. But ASCII has no way to represent whether a control character is upper case or lower case. Emacs uses the 2**25 bit to indicate that the shift key was used in typing a control character. This distinction is possible only on a graphical display such as a GUI display on X; text terminals do not report the distinction. The Lisp syntax for the shift bit is ‘\S-’; thus, ‘?\C-\S-o’ or ‘?\C-\S-O’ represents the shifted-control-o character.
The X Window System defines three other modifier bits that can be set in a character: hyper, super and alt. The syntaxes for these bits are ‘\H-’, ‘\s-’ and ‘\A-’. (Case is significant in these prefixes.) Thus, ‘?\H-\M-\A-x’ represents Alt-Hyper-Meta-x. (Note that ‘\s’ with no following ‘-’ represents the space character.) Numerically, the bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
A symbol in GNU Emacs Lisp is an object with a name. The symbol name serves as the printed representation of the symbol. In ordinary Lisp use, with one single obarray (see Creating and Interning Symbols), a symbol’s name is unique—no two symbols have the same name.
A symbol can serve as a variable, as a function name, or to hold a property list. Or it may serve only to be distinct from all other Lisp objects, so that its presence in a data structure may be recognized reliably. In a given context, usually only one of these uses is intended. But you can use one symbol in all of these ways, independently.
A symbol whose name starts with a colon (‘:’) is called a keyword symbol. These symbols automatically act as constants, and are normally used only by comparing an unknown symbol with a few specific alternatives. See Variables that Never Change.
A symbol name can contain any characters whatever. Most symbol names are written with letters, digits, and the punctuation characters ‘-+=*/’. Such names require no special punctuation; the characters of the name suffice as long as the name does not look like a number. (If it does, write a ‘\’ at the beginning of the name to force interpretation as a symbol.) The characters ‘_~!@$%^&:<>{}?’ are less often used but also require no special punctuation. Any other characters may be included in a symbol’s name by escaping them with a backslash. In contrast to its use in strings, however, a backslash in the name of a symbol simply quotes the single character that follows the backslash. For example, in a string, ‘\t’ represents a tab character; in the name of a symbol, however, ‘\t’ merely quotes the letter ‘t’. To have a symbol with a tab character in its name, you must actually use a tab (preceded with a backslash). But it’s rare to do such a thing.
Common Lisp note: In Common Lisp, lower case letters are always folded to upper case, unless they are explicitly escaped. In Emacs Lisp, upper case and lower case letters are distinct.
Here are several examples of symbol names. Note that the ‘+’ in the fourth example is escaped to prevent it from being read as a number. This is not necessary in the sixth example because the rest of the name makes it invalid as a number.
foo ; A symbol named ‘foo’. FOO ; A symbol named ‘FOO’, different from ‘foo’.
1+ ; A symbol named ‘1+’ ; (not ‘+1’, which is an integer).
\+1 ; A symbol named ‘+1’ ; (not a very readable name).
\(*\ 1\ 2\) ; A symbol named ‘(* 1 2)’ (a worse name). +-*/_~!@$%^&=:<>{} ; A symbol named ‘+-*/_~!@$%^&=:<>{}’. ; These characters need not be escaped.
As an exception to the rule that a symbol’s name serves as its printed representation, ‘##’ is the printed representation for an interned symbol whose name is an empty string. Furthermore, ‘#:foo’ is the printed representation for an uninterned symbol whose name is foo. (Normally, the Lisp reader interns all symbols; see Creating and Interning Symbols.)
A sequence is a Lisp object that represents an ordered set of elements. There are two kinds of sequence in Emacs Lisp: lists and arrays.
Lists are the most commonly-used sequences. A list can hold elements of any type, and its length can be easily changed by adding or removing elements. See the next subsection for more about lists.
Arrays are fixed-length sequences. They are further subdivided into
strings, vectors, char-tables and bool-vectors. Vectors can hold
elements of any type, whereas string elements must be characters, and
bool-vector elements must be t or nil. Char-tables are
like vectors except that they are indexed by any valid character code.
The characters in a string can have text properties like characters in
a buffer (see Text Properties), but vectors do not support text
properties, even when their elements happen to be characters.
Lists, strings and the other array types also share important
similarities. For example, all have a length l, and all have
elements which can be indexed from zero to l minus one. Several
functions, called sequence functions, accept any kind of sequence.
For example, the function length reports the length of any kind
of sequence. See Sequences, Arrays, and Vectors.
It is generally impossible to read the same sequence twice, since
sequences are always created anew upon reading. If you read the read
syntax for a sequence twice, you get two sequences with equal contents.
There is one exception: the empty list () always stands for the
same object, nil.
A cons cell is an object that consists of two slots, called the CAR slot and the CDR slot. Each slot can hold any Lisp object. We also say that the CAR of this cons cell is whatever object its CAR slot currently holds, and likewise for the CDR.
A list is a series of cons cells, linked together so that the
CDR slot of each cons cell holds either the next cons cell or the
empty list. The empty list is actually the symbol nil.
See Lists, for details. Because most cons cells are used as part
of lists, we refer to any structure made out of cons cells as a
list structure.
A note to C programmers: a Lisp list thus works as a linked list built up of cons cells. Because pointers in Lisp are implicit, we do not distinguish between a cons cell slot holding a value versus pointing to the value.
Because cons cells are so central to Lisp, we also have a word for an object which is not a cons cell. These objects are called atoms.
The read syntax and printed representation for lists are identical, and consist of a left parenthesis, an arbitrary number of elements, and a right parenthesis. Here are examples of lists:
(A 2 "A") ; A list of three elements. () ; A list of no elements (the empty list). nil ; A list of no elements (the empty list). ("A ()") ; A list of one element: the string"A ()". (A ()) ; A list of two elements:Aand the empty list. (A nil) ; Equivalent to the previous. ((A B C)) ; A list of one element ; (which is a list of three elements).
Upon reading, each object inside the parentheses becomes an element
of the list. That is, a cons cell is made for each element. The
CAR slot of the cons cell holds the element, and its CDR
slot refers to the next cons cell of the list, which holds the next
element in the list. The CDR slot of the last cons cell is set to
hold nil.
The names CAR and CDR derive from the history of Lisp. The
original Lisp implementation ran on an IBM 704 computer which
divided words into two parts, the address and the
decrement; CAR was an instruction to extract the contents of
the address part of a register, and CDR an instruction to extract
the contents of the decrement. By contrast, cons cells are named
for the function cons that creates them, which in turn was named
for its purpose, the construction of cells.
A list can be illustrated by a diagram in which the cons cells are
shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
such an illustration; unlike the textual notation, which can be
understood by both humans and computers, the box illustrations can be
understood only by humans.) This picture represents the three-element
list (rose violet buttercup):
--- --- --- --- --- ---
| | |--> | | |--> | | |--> nil
--- --- --- --- --- ---
| | |
| | |
--> rose --> violet --> buttercup
In this diagram, each box represents a slot that can hold or refer to any Lisp object. Each pair of boxes represents a cons cell. Each arrow represents a reference to a Lisp object, either an atom or another cons cell.
In this example, the first box, which holds the CAR of the first
cons cell, refers to or holds rose (a symbol). The second
box, holding the CDR of the first cons cell, refers to the next
pair of boxes, the second cons cell. The CAR of the second cons
cell is violet, and its CDR is the third cons cell. The
CDR of the third (and last) cons cell is nil.
Here is another diagram of the same list, (rose violet
buttercup), sketched in a different manner:
--------------- ---------------- ------------------- | car | cdr | | car | cdr | | car | cdr | | rose | o-------->| violet | o-------->| buttercup | nil | | | | | | | | | | --------------- ---------------- -------------------
A list with no elements in it is the empty list; it is identical
to the symbol nil. In other words, nil is both a symbol
and a list.
Here is the list (A ()), or equivalently (A nil),
depicted with boxes and arrows:
--- --- --- ---
| | |--> | | |--> nil
--- --- --- ---
| |
| |
--> A --> nil
Here is a more complex illustration, showing the three-element list,
((pine needles) oak maple), the first element of which is a
two-element list:
--- --- --- --- --- ---
| | |--> | | |--> | | |--> nil
--- --- --- --- --- ---
| | |
| | |
| --> oak --> maple
|
| --- --- --- ---
--> | | |--> | | |--> nil
--- --- --- ---
| |
| |
--> pine --> needles
The same list represented in the second box notation looks like this:
-------------- -------------- --------------
| car | cdr | | car | cdr | | car | cdr |
| o | o------->| oak | o------->| maple | nil |
| | | | | | | | | |
-- | --------- -------------- --------------
|
|
| -------------- ----------------
| | car | cdr | | car | cdr |
------>| pine | o------->| needles | nil |
| | | | | |
-------------- ----------------
Dotted pair notation is a general syntax for cons cells that
represents the CAR and CDR explicitly. In this syntax,
(a . b) stands for a cons cell whose CAR is
the object a and whose CDR is the object b. Dotted
pair notation is more general than list syntax because the CDR
does not have to be a list. However, it is more cumbersome in cases
where list syntax would work. In dotted pair notation, the list
‘(1 2 3)’ is written as ‘(1 . (2 . (3 . nil)))’. For
nil-terminated lists, you can use either notation, but list
notation is usually clearer and more convenient. When printing a
list, the dotted pair notation is only used if the CDR of a cons
cell is not a list.
Here’s an example using boxes to illustrate dotted pair notation.
This example shows the pair (rose . violet):
--- ---
| | |--> violet
--- ---
|
|
--> rose
You can combine dotted pair notation with list notation to represent
conveniently a chain of cons cells with a non-nil final CDR.
You write a dot after the last element of the list, followed by the
CDR of the final cons cell. For example, (rose violet
. buttercup) is equivalent to (rose . (violet . buttercup)).
The object looks like this:
--- --- --- ---
| | |--> | | |--> buttercup
--- --- --- ---
| |
| |
--> rose --> violet
The syntax (rose . violet . buttercup) is invalid because
there is nothing that it could mean. If anything, it would say to put
buttercup in the CDR of a cons cell whose CDR is already
used for violet.
The list (rose violet) is equivalent to (rose . (violet)),
and looks like this:
--- --- --- ---
| | |--> | | |--> nil
--- --- --- ---
| |
| |
--> rose --> violet
Similarly, the three-element list (rose violet buttercup)
is equivalent to (rose . (violet . (buttercup))).
It looks like this:
--- --- --- --- --- ---
| | |--> | | |--> | | |--> nil
--- --- --- --- --- ---
| | |
| | |
--> rose --> violet --> buttercup
An association list or alist is a specially-constructed list whose elements are cons cells. In each element, the CAR is considered a key, and the CDR is considered an associated value. (In some cases, the associated value is stored in the CAR of the CDR.) Association lists are often used as stacks, since it is easy to add or remove associations at the front of the list.
For example,
(setq alist-of-colors
'((rose . red) (lily . white) (buttercup . yellow)))
sets the variable alist-of-colors to an alist of three elements. In the
first element, rose is the key and red is the value.
See Association Lists, for a further explanation of alists and for functions that work on alists. See Hash Tables, for another kind of lookup table, which is much faster for handling a large number of keys.
An array is composed of an arbitrary number of slots for holding or referring to other Lisp objects, arranged in a contiguous block of memory. Accessing any element of an array takes approximately the same amount of time. In contrast, accessing an element of a list requires time proportional to the position of the element in the list. (Elements at the end of a list take longer to access than elements at the beginning of a list.)
Emacs defines four types of array: strings, vectors, bool-vectors, and char-tables.
A string is an array of characters and a vector is an array of
arbitrary objects. A bool-vector can hold only t or nil.
These kinds of array may have any length up to the largest fixnum,
subject to system architecture limits and available memory.
Char-tables are sparse arrays indexed by any valid character code; they
can hold arbitrary objects.
The first element of an array has index zero, the second element has index 1, and so on. This is called zero-origin indexing. For example, an array of four elements has indices 0, 1, 2, and 3. The largest possible index value is one less than the length of the array. Once an array is created, its length is fixed.
All Emacs Lisp arrays are one-dimensional. (Most other programming languages support multidimensional arrays, but they are not essential; you can get the same effect with nested one-dimensional arrays.) Each type of array has its own read syntax; see the following sections for details.
The array type is a subset of the sequence type, and contains the string type, the vector type, the bool-vector type, and the char-table type.
A string is an array of characters. Strings are used for many purposes in Emacs, as can be expected in a text editor; for example, as the names of Lisp symbols, as messages for the user, and to represent text extracted from buffers. Strings in Lisp are constants: evaluation of a string returns the same string.
See Strings and Characters, for functions that operate on strings.
The read syntax for a string is a double-quote, an arbitrary number
of characters, and another double-quote, "like this". To
include a double-quote in a string, precede it with a backslash; thus,
"\"" is a string containing just one double-quote
character. Likewise, you can include a backslash by preceding it with
another backslash, like this: "this \\ is a single embedded
backslash".
Since a string is an array of characters, you can specify the string
characters using the read syntax of characters, but without the
leading question mark. This is useful for including in string
constants characters that don’t stand for themselves. Thus, control
characters can be specified as escape sequences that start with a
backslash; for example, "foo\r" yields ‘foo’ followed by
the carriage return character. See Basic Char Syntax, for escape
sequences of other control characters. Similarly, you can use the
special read syntax for control characters (see Control-Character Syntax),
as in "foo\^Ibar", which produces a tab character embedded
within a string. You can also use the escape sequences for non-ASCII
characters described in General Escape Syntax, as in
"\N{LATIN SMALL LETTER A WITH GRAVE}" and "\u00e0"
(however, see a caveat with non-ASCII characters in Non-ASCII Characters in Strings).
The newline character is not special in the read syntax for strings; if you write a new line between the double-quotes, it becomes a character in the string. But an escaped newline—one that is preceded by ‘\’—does not become part of the string; i.e., the Lisp reader ignores an escaped newline while reading a string. An escaped space ‘\ ’ is likewise ignored.
"It is useful to include newlines
in documentation strings,
but the newline is \
ignored if escaped."
⇒ "It is useful to include newlines
in documentation strings,
but the newline is ignored if escaped."
There are two text representations for non-ASCII characters in Emacs strings: multibyte and unibyte (see Text Representations). Roughly speaking, unibyte strings store raw bytes, while multibyte strings store human-readable text. Each character in a unibyte string is a byte, i.e., its value is between 0 and 255. By contrast, each character in a multibyte string may have a value between 0 to 4194303 (see Character Type). In both cases, characters above 127 are non-ASCII.
You can include a non-ASCII character in a string constant by writing it literally. If the string constant is read from a multibyte source, such as a multibyte buffer or string, or a file that would be visited as multibyte, then Emacs reads each non-ASCII character as a multibyte character and automatically makes the string a multibyte string. If the string constant is read from a unibyte source, then Emacs reads the non-ASCII character as unibyte, and makes the string unibyte.
Instead of writing a character literally into a multibyte string, you can write it as its character code using an escape sequence. See General Escape Syntax, for details about escape sequences.
If you use any Unicode-style escape sequence ‘\uNNNN’ or ‘\U00NNNNNN’ in a string constant (even for an ASCII character), Emacs automatically assumes that it is multibyte.
You can also use hexadecimal escape sequences (‘\xn’) and octal escape sequences (‘\n’) in string constants. But beware: If a string constant contains octal escape sequences or one- or two-digit hexadecimal escape sequences, and these escape sequences all specify unibyte characters (i.e., codepoints less than 256), and there are no other literal non-ASCII characters or Unicode-style escape sequences in the string, then Emacs automatically assumes that it is a unibyte string. That is to say, it assumes that all non-ASCII characters occurring in the string are 8-bit raw bytes.
In hexadecimal and octal escape sequences, the escaped character code may contain a variable number of digits, so the first subsequent character which is not a valid hexadecimal or octal digit terminates the escape sequence. If the next character in a string could be interpreted as a hexadecimal or octal digit, write ‘\ ’ (backslash and space) to terminate the escape sequence. For example, ‘\xe0\ ’ represents one character, ‘a’ with grave accent. ‘\ ’ in a string constant is just like backslash-newline; it does not contribute any character to the string, but it does terminate any preceding hex escape.
You can use the same backslash escape-sequences in a string constant
as in character literals (but do not use the question mark that begins a
character constant). For example, you can write a string containing the
nonprinting characters tab and C-a, with commas and spaces between
them, like this: "\t, \C-a". See Character Type, and its
subsections for a description of the various kinds of read syntax for
characters.
However, not all of the characters you can write with backslash escape-sequences are valid in strings. The only control characters that a string can hold are the ASCII control characters. Strings do not distinguish case in ASCII control characters.
Properly speaking, strings cannot hold meta characters; but when a
string is to be used as a key sequence, there is a special convention
that provides a way to represent meta versions of ASCII
characters in a string. If you use the ‘\M-’ syntax to indicate
a meta character in a string constant, this sets the
2**7
bit of the character in the string. If the string is used in
define-key or lookup-key, this numeric code is translated
into the equivalent meta character. See Character Type.
Strings cannot hold characters that have the hyper, super, or alt modifiers.
A string can hold properties for the characters it contains, in addition to the characters themselves. This enables programs that copy text between strings and buffers to copy the text’s properties with no special effort. See Text Properties, for an explanation of what text properties mean. Strings with text properties use a special read and print syntax:
#("characters" property-data...)
where property-data consists of zero or more elements, in groups of three as follows:
beg end plist
The elements beg and end are integers, and together specify a range of indices in the string; plist is the property list for that range. For example,
#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
represents a string whose textual contents are ‘foo bar’, in which
the first three characters have a face property with value
bold, and the last three have a face property with value
italic. (The fourth character has no text properties, so its
property list is nil. It is not actually necessary to mention
ranges with nil as the property list, since any characters not
mentioned in any range will default to having no properties.)
A vector is a one-dimensional array of elements of any type. It takes a constant amount of time to access any element of a vector. (In a list, the access time of an element is proportional to the distance of the element from the beginning of the list.)
The printed representation of a vector consists of a left square bracket, the elements, and a right square bracket. This is also the read syntax. Like numbers and strings, vectors are considered constants for evaluation.
[1 "two" (three)] ; A vector of three elements.
⇒ [1 "two" (three)]
See Vectors, for functions that work with vectors.
A char-table is a one-dimensional array of elements of any type, indexed by character codes. Char-tables have certain extra features to make them more useful for many jobs that involve assigning information to character codes—for example, a char-table can have a parent to inherit from, a default value, and a small number of extra slots to use for special purposes. A char-table can also specify a single value for a whole character set.
The printed representation of a char-table is like a vector except that there is an extra ‘#^’ at the beginning.1
See Char-Tables, for special functions to operate on char-tables. Uses of char-tables include:
A bool-vector is a one-dimensional array whose elements must
be t or nil.
The printed representation of a bool-vector is like a string, except
that it begins with ‘#&’ followed by the length. The string
constant that follows actually specifies the contents of the bool-vector
as a bitmap—each character in the string contains 8 bits, which
specify the next 8 elements of the bool-vector (1 stands for t,
and 0 for nil). The least significant bits of the character
correspond to the lowest indices in the bool-vector.
(make-bool-vector 3 t)
⇒ #&3"^G"
(make-bool-vector 3 nil)
⇒ #&3"^@"
These results make sense, because the binary code for ‘C-g’ is 111 and ‘C-@’ is the character with code 0.
If the length is not a multiple of 8, the printed representation shows extra elements, but these extras really make no difference. For instance, in the next example, the two bool-vectors are equal, because only the first 3 bits are used:
(equal #&3"\377" #&3"\007")
⇒ t
A hash table is a very fast kind of lookup table, somewhat like an alist in that it maps keys to corresponding values, but much faster. The printed representation of a hash table specifies its properties and contents, like this:
(make-hash-table)
⇒ #s(hash-table)
See Hash Tables, for more information about hash tables.
Lisp functions are executable code, just like functions in other
programming languages. In Lisp, unlike most languages, functions are
also Lisp objects. A non-compiled function in Lisp is a lambda
expression: that is, a list whose first element is the symbol
lambda (see Lambda Expressions).
In most programming languages, it is impossible to have a function without a name. In Lisp, a function has no intrinsic name. A lambda expression can be called as a function even though it has no name; to emphasize this, we also call it an anonymous function (see Anonymous Functions). A named function in Lisp is just a symbol with a valid function in its function cell (see Defining Functions).
Most of the time, functions are called when their names are written in
Lisp expressions in Lisp programs. However, you can construct or obtain
a function object at run time and then call it with the primitive
functions funcall and apply. See Calling Functions.
A Lisp macro is a user-defined construct that extends the Lisp
language. It is represented as an object much like a function, but with
different argument-passing semantics. A Lisp macro has the form of a
list whose first element is the symbol macro and whose CDR
is a Lisp function object, including the lambda symbol.
Lisp macro objects are usually defined with the built-in
defmacro macro, but any list that begins with macro is a
macro as far as Emacs is concerned. See Macros, for an explanation
of how to write a macro.
Warning: Lisp macros and keyboard macros (see Keyboard Macros) are entirely different things. When we use the word “macro” without qualification, we mean a Lisp macro, not a keyboard macro.
A primitive function is a function callable from Lisp but written in the C programming language. Primitive functions are also called subrs or built-in functions. (The word “subr” is derived from “subroutine”.) Most primitive functions evaluate all their arguments when they are called. A primitive function that does not evaluate all its arguments is called a special form (see Special Forms).
It does not matter to the caller of a function whether the function is primitive. However, this does matter if you try to redefine a primitive with a function written in Lisp. The reason is that the primitive function may be called directly from C code. Calls to the redefined function from Lisp will use the new definition, but calls from C code may still use the built-in definition. Therefore, we discourage redefinition of primitive functions.
The term function refers to all Emacs functions, whether written in Lisp or C. See Function Type, for information about the functions written in Lisp.
Primitive functions have no read syntax and print in hash notation with the name of the subroutine.
(symbol-function 'car) ; Access the function cell ; of the symbol. ⇒ #<subr car> (subrp (symbol-function 'car)) ; Is this a primitive function? ⇒ t ; Yes.
Closures are function objects produced when turning a function definition into a function value. Closures are used both for byte-compiled Lisp functions as well as for interpreted Lisp functions. Closures can be produced by byte-compiling Lisp code (see Byte Compilation) or simply by evaluating a lambda expression without compiling it, resulting in an interpreted function. Internally, a closure is much like a vector; however, the evaluator handles this data type specially when it appears in a function call. See Closure Function Objects.
The printed representation and read syntax for a byte-code function object is like that for a vector, with an additional ‘#’ before the opening ‘[’. When printed for human consumption, it is printed as a special kind of list with an additional ‘#f’ before the opening ‘(’.
A record is much like a vector. However, the first
element is used to hold its type as returned by type-of. The
purpose of records is to allow programmers to create objects with new
types that are not built into Emacs.
See Records, for functions that work with records.
A type descriptor is a record which holds information
about a type. The first slot in the record must be a symbol naming the type,
and type-of relies on this to return the type of record
objects. No other type descriptor slot is used by Emacs; they are
free for use by Lisp extensions.
An example of a type descriptor is any instance of
cl-structure-class.
A type specifier is an expression that denotes a type. A type represents a set of possible values. Type specifiers can be classified into primitive types and compound types.
Type specifiers are used for several purposes, including: documenting
function interfaces through declarations (see The declare Form),
specifying structure slot types (see Structures in Common Lisp
Extensions for GNU Emacs Lisp), performing type checks with
cl-the (see Declarations in Common Lisp Extensions for GNU
Emacs Lisp), and aiding the native compiler (see Compilation of Lisp to Native Code) in optimizing code generation and inferring function
signatures.
Primitive types specifiers are the basic types (i.e. not composed by other type specifiers).
Built-in primitive types (like integer, float,
string etc.) are listed in Type Hierarchy of Emacs Lisp Objects.
Compound types serve the purpose of defining more complex or precise type specifications by combining or modifying simpler types.
List of compound type specifiers:
(or type-1 … type-n)The or type specifier describes a type that satisfies at least
one of the given types.
(and type-1 … type-n)Similarly the and type specifier describes a type that satisfies
all of the given types.
(not type)The not type specifier defines any type except the specified one.
(member value-1 … value-n)The member type specifier allows to specify a type that includes
only the explicitly listed values.
(function (arg-1-type … arg-n-type) return-type) ¶The function type specifier is used to describe the argument
types and the return type of a function. Argument types can be interleaved
with symbols &optional and &rest to match the function’s
arguments (see Features of Argument Lists).
The following type specifier represents a function whose first parameter
is of type symbol, the second optional parameter is of type
float, and which returns an integer:
(function (symbol &optional float) integer)
(integer lower-bound upper-bound)The integer type specifier can also be used as a compound type
specifier to define a subset of integer values by specifying a range.
This allows to precisely control which integers are valid for a given
type.
lower-bound is the minimum integer value in the range and
upper-bound the maximum. You can use * instead of the
lower or upper bound to indicate no limit.
The following represents all integers from -10 to 10:
(integer -10 10)
The following represents the single value of 10:
(integer 10 10)
The following represents all the integers from negative infinity to 10:
(integer * 10)
An autoload object is a list whose first element is the symbol
autoload. It is stored as the function definition of a symbol,
where it serves as a placeholder for the real definition. The autoload
object says that the real definition is found in a file of Lisp code
that should be loaded when necessary. It contains the name of the file,
plus some other information about the real definition.
After the file has been loaded, the symbol should have a new function definition that is not an autoload object. The new definition is then called as if it had been there to begin with. From the user’s point of view, the function call works as expected, using the function definition in the loaded file.
An autoload object is usually created with the function
autoload, which stores the object in the function cell of a
symbol. See Autoload, for more details.
A finalizer object helps Lisp code clean up after objects that are no longer needed. A finalizer holds a Lisp function object. When a finalizer object becomes unreachable after a garbage collection pass, Emacs calls the finalizer’s associated function object. When deciding whether a finalizer is reachable, Emacs does not count references from finalizer objects themselves, allowing you to use finalizers without having to worry about accidentally capturing references to finalized objects themselves.
Errors in finalizers are printed to *Messages*. Emacs runs
a given finalizer object’s associated function exactly once, even
if that function fails.
Make a finalizer that will run function. function will be called after garbage collection when the returned finalizer object becomes unreachable. If the finalizer object is reachable only through references from finalizer objects, it does not count as reachable for the purpose of deciding whether to run function. function will be run once per finalizer object.
The types in the previous section are used for general programming purposes, and most of them are common to most Lisp dialects. Emacs Lisp provides several additional data types for purposes connected with editing.
A buffer is an object that holds text that can be edited (see Buffers). Most buffers hold the contents of a disk file (see Files) so they can be edited, but some are used for other purposes. Most buffers are also meant to be seen by the user, and therefore displayed, at some time, in a window (see Windows). But a buffer need not be displayed in any window. Each buffer has a designated position called point (see Positions); most editing commands act on the contents of the current buffer in the neighborhood of point. At any time, one buffer is the current buffer.
The contents of a buffer are much like a string, but buffers are not used like strings in Emacs Lisp, and the available operations are different. For example, you can insert text efficiently into an existing buffer, altering the buffer’s contents, whereas inserting text into a string requires concatenating substrings, and the result is an entirely new string object.
Many of the standard Emacs functions manipulate or test the characters in the current buffer; a whole chapter in this manual is devoted to describing these functions (see Text).
Several other data structures are associated with each buffer:
The local keymap and variable list contain entries that individually override global bindings or values. These are used to customize the behavior of programs in different buffers, without actually changing the programs.
A buffer may be indirect, which means it shares the text of another buffer, but presents it differently. See Indirect Buffers.
Buffers have no read syntax. They print in hash notation, showing the buffer name.
(current-buffer)
⇒ #<buffer objects.texi>
A marker denotes a position in a specific buffer. Markers therefore have two components: one for the buffer, and one for the position. Changes in the buffer’s text automatically relocate the position value as necessary to ensure that the marker always points between the same two characters in the buffer.
Markers have no read syntax. They print in hash notation, giving the current character position and the name of the buffer.
(point-marker)
⇒ #<marker at 10779 in objects.texi>
See Markers, for information on how to test, create, copy, and move markers.
A window describes the portion of the screen that Emacs uses to display buffers. Every live window (see Basic Concepts of Emacs Windows) has one associated buffer, whose contents appear in that window. By contrast, a given buffer may appear in one window, no window, or several windows. Windows are grouped on the screen into frames; each window belongs to one and only one frame. See Frame Type.
Though many windows may exist simultaneously, at any time one window is designated the selected window (see Selecting Windows). This is the window where the cursor is (usually) displayed when Emacs is ready for a command. The selected window usually displays the current buffer (see The Current Buffer), but this is not necessarily the case.
Windows have no read syntax. They print in hash notation, giving the window number and the name of the buffer being displayed. The window numbers exist to identify windows uniquely, since the buffer displayed in any given window can change frequently.
(selected-window)
⇒ #<window 1 on objects.texi>
See Windows, for a description of the functions that work on windows.
A frame is a screen area that contains one or more Emacs windows; we also use the term “frame” to refer to the Lisp object that Emacs uses to refer to the screen area.
Frames have no read syntax. They print in hash notation, giving the frame’s title, plus its address in core (useful to identify the frame uniquely).
(selected-frame)
⇒ #<frame emacs@psilocin.gnu.org 0xdac80>
See Frames, for a description of the functions that work on frames.
A terminal is a device capable of displaying one or more Emacs frames (see Frame Type).
Terminals have no read syntax. They print in hash notation giving the terminal’s ordinal number and its TTY device file name.
(get-device-terminal nil)
⇒ #<terminal 1 on /dev/tty>
A window configuration stores information about the positions, sizes, and contents of the windows in a frame, so you can recreate the same arrangement of windows later.
Window configurations do not have a read syntax; their print syntax looks like ‘#<window-configuration>’. See Window Configurations, for a description of several functions related to window configurations.
A frame configuration stores information about the positions,
sizes, and contents of the windows in all frames. It is not a
primitive type—it is actually a list whose CAR is
frame-configuration and whose CDR is an alist. Each alist
element describes one frame, which appears as the CAR of that
element.
See Frame Configurations, for a description of several functions related to frame configurations.
The word process usually means a running program. Emacs itself runs in a process of this sort. However, in Emacs Lisp, a process is a Lisp object that designates a subprocess created by the Emacs process. Programs such as shells, GDB, ftp, and compilers, running in subprocesses of Emacs, extend the capabilities of Emacs. An Emacs subprocess takes textual input from Emacs and returns textual output to Emacs for further manipulation. Emacs can also send signals to the subprocess.
Process objects have no read syntax. They print in hash notation, giving the name of the process:
(process-list)
⇒ (#<process shell>)
See Processes, for information about functions that create, delete, return information about, send input or signals to, and receive output from processes.
A thread in Emacs represents a separate thread of Emacs Lisp execution. It runs its own Lisp program, has its own current buffer, and can have subprocesses locked to it, i.e. subprocesses whose output only this thread can accept. See Threads.
Thread objects have no read syntax. They print in hash notation, giving the name of the thread (if it has been given a name) or its address in core:
(all-threads)
⇒ (#<thread 0176fc40>)
A mutex is an exclusive lock that threads can own and disown, in order to synchronize between them. See Mutexes.
Mutex objects have no read syntax. They print in hash notation, giving the name of the mutex (if it has been given a name) or its address in core:
(make-mutex "my-mutex")
⇒ #<mutex my-mutex>
(make-mutex)
⇒ #<mutex 01c7e4e0>
A condition variable is a device for a more complex thread synchronization than the one supported by a mutex. A thread can wait on a condition variable, to be woken up when some other thread notifies the condition.
Condition variable objects have no read syntax. They print in hash notation, giving the name of the condition variable (if it has been given a name) or its address in core:
(make-condition-variable (make-mutex))
⇒ #<condvar 01c45ae8>
A stream is an object that can be used as a source or sink for characters—either to supply characters for input or to accept them as output. Many different types can be used this way: markers, buffers, strings, and functions. Most often, input streams (character sources) obtain characters from the keyboard, a buffer, or a file, and output streams (character sinks) send characters to a buffer, such as a *Help* buffer, or to the echo area.
The object nil, in addition to its other meanings, may be used
as a stream. It stands for the value of the variable
standard-input or standard-output. Also, the object
t as a stream specifies input using the minibuffer
(see Minibuffers) or output in the echo area (see The Echo Area).
Streams have no special printed representation or read syntax, and print as whatever primitive type they are.
See Reading and Printing Lisp Objects, for a description of functions related to streams, including parsing and printing functions.
A keymap maps keys typed by the user to commands. This mapping
controls how the user’s command input is executed. A keymap is actually
a list whose CAR is the symbol keymap.
See Keymaps, for information about creating keymaps, handling prefix keys, local as well as global keymaps, and changing key bindings.
An overlay specifies properties that apply to a part of a buffer. Each overlay applies to a specified range of the buffer, and contains a property list (a list whose elements are alternating property names and values). Overlay properties are used to present parts of the buffer temporarily in a different display style. Overlays have no read syntax, and print in hash notation, giving the buffer name and range of positions.
See Overlays, for information on how you can create and use overlays.
A font specifies how to display text on a graphical terminal. There are actually three separate font types—font objects, font specs, and font entities—each of which has slightly different properties. None of them have a read syntax; their print syntax looks like ‘#<font-object>’, ‘#<font-spec>’, and ‘#<font-entity>’ respectively. See Low-Level Font Representation, for a description of these Lisp objects.
An xwidget is a special display element, such as a web browser, that can be embedded inside a buffer. Each window that displays an xwidget will also have an xwidget view, which on X-Windows corresponds to a single X window used to display the widget.
Neither of these objects are readable; their print syntaxes look like ‘#<xwidget>’ and ‘#<xwidget-view>’, respectively. See Embedded Native Widgets, for a more detailed description of xwidgets.
To represent shared or circular structures within a complex of Lisp objects, you can use the reader constructs ‘#n=’ and ‘#n#’.
Use #n= before an object to label it for later reference;
subsequently, you can use #n# to refer the same object in
another place. Here, n is some integer. For example, here is how
to make a list in which the first element recurs as the third element:
(#1=(a) b #1#)
This differs from ordinary syntax such as this
((a) b (a))
which would result in a list whose first and third elements look alike but are not the same Lisp object. This shows the difference:
(prog1 nil
(setq x '(#1=(a) b #1#)))
(eq (nth 0 x) (nth 2 x))
⇒ t
(setq x '((a) b (a)))
(eq (nth 0 x) (nth 2 x))
⇒ nil
You can also use the same syntax to make a circular structure, which appears as an element within itself. Here is an example:
#1=(a #1#)
This makes a list whose second element is the list itself. Here’s how you can see that it really works:
(prog1 nil
(setq x '#1=(a #1#)))
(eq x (cadr x))
⇒ t
The Lisp printer can produce this syntax to record circular and shared
structure in a Lisp object, if you bind the variable print-circle
to a non-nil value. See Variables Affecting Output.
The Emacs Lisp interpreter itself does not perform type checking on the actual arguments passed to functions when they are called. It could not do so, since function arguments in Lisp do not have declared data types, as they do in other programming languages. It is therefore up to the individual function to test whether each actual argument belongs to a type that the function can use.
All built-in functions do check the types of their actual arguments
when appropriate, and signal a wrong-type-argument error if an
argument is of the wrong type. For example, here is what happens if you
pass an argument to + that it cannot handle:
(+ 2 'a)
error→ Wrong type argument: number-or-marker-p, a
If you want your program to handle different types differently, you must do explicit type checking. The most common way to check the type of an object is to call a type predicate function. Emacs has a type predicate for each type, as well as some predicates for combinations of types.
A type predicate function takes one argument; it returns t if
the argument belongs to the appropriate type, and nil otherwise.
Following a general Lisp convention for predicate functions, most type
predicates’ names end with ‘p’.
Here is an example which uses the predicates listp to check for
a list and symbolp to check for a symbol.
(defun add-on (x)
(cond ((symbolp x)
;; If X is a symbol, put it on LIST.
(setq list (cons x list)))
((listp x)
;; If X is a list, add its elements to LIST.
(setq list (append x list)))
(t
;; We handle only symbols and lists.
(error "Invalid argument %s in add-on" x))))
Here is a table of predefined type predicates, in alphabetical order, with references to further information.
atomSee atom.
arraypSee arrayp.
bignumpSee bignump.
bool-vector-pSee bool-vector-p.
booleanpSee booleanp.
bufferpSee bufferp.
byte-code-function-pSee byte-code-function-p.
case-table-pSee case-table-p.
char-or-string-pSee char-or-string-p.
char-table-pSee char-table-p.
closurepSee closurep.
commandpSee commandp.
compiled-function-pSee compiled-function-p.
condition-variable-pSee condition-variable-p.
conspSee consp.
custom-variable-pSee custom-variable-p.
fixnumpSee fixnump.
floatpSee floatp.
fontpframe-configuration-pframe-live-pSee frame-live-p.
framepSee framep.
functionpSee functionp.
hash-table-pSee hash-table-p.
integer-or-marker-pSee integer-or-marker-p.
integerpSee integerp.
interpreted-function-pkeymappSee keymapp.
keywordplistpSee listp.
markerpSee markerp.
mutexpSee mutexp.
nlistpSee nlistp.
number-or-marker-pSee number-or-marker-p.
numberpSee numberp.
obarraypSee obarrayp.
overlaypSee overlayp.
processpSee processp.
recordpSee recordp.
sequencepSee sequencep.
string-or-null-pSee string-or-null-p.
stringpSee stringp.
subrpSee subrp.
symbolpSee symbolp.
syntax-table-pSee syntax-table-p.
threadpSee threadp.
vectorpSee vectorp.
wholenumpSee wholenump.
window-configuration-pwindow-live-pSee window-live-p.
windowpSee windowp.
The most general way to check the type of an object is to call the
function type-of. Recall that each object belongs to one and
only one primitive type; type-of tells you which one (see Lisp Data Types). But type-of knows nothing about non-primitive
types. In most cases, it is preferable to use type predicates than
type-of.
This function returns a symbol naming the primitive type of
object. The value is one of the symbols bool-vector,
buffer, char-table, compiled-function,
condition-variable, cons, finalizer,
float, font-entity, font-object,
font-spec, frame, hash-table, integer,
marker, mutex, obarray, overlay, process,
string, subr, symbol, thread,
vector, window, or window-configuration.
However, if object is a record, the type specified by its first
slot is returned; Records.
(type-of 1)
⇒ integer
(type-of 'nil)
⇒ symbol
(type-of '()) ; () is nil.
⇒ symbol
(type-of '(x))
⇒ cons
(type-of (record 'foo))
⇒ foo
This function returns a symbol naming the type of
object. It usually behaves like type-of, except
that it guarantees to return the most precise type possible, which also
implies that the specific type it returns may change depending on the
Emacs version. For this reason, as a rule you should never compare its
return value against some fixed set of types.
(cl-type-of 1)
⇒ fixnum
(cl-type-of 'nil)
⇒ null
(cl-type-of (record 'foo))
⇒ foo
Here we describe functions that test for equality between two objects. Other functions test equality of contents between objects of specific types, e.g., strings. For these predicates, see the appropriate chapter describing the data type.
This function returns t if object1 and object2 are
the same object, and nil otherwise.
If object1 and object2 are symbols with the
same name, they are normally the same object—but see Creating and Interning Symbols for exceptions. For other non-numeric types (e.g., lists, vectors,
strings), two arguments with the same contents or elements are not
necessarily eq to each other: they are eq only if they
are the same object, meaning that a change in the contents of one will
be reflected by the same change in the contents of the other.
If object1 and object2 are numbers with differing types or values,
then they cannot be the same object and eq returns nil.
If they are fixnums with the same value,
then they are the same object and eq returns t.
If they were computed separately but happen to have the same value
and the same non-fixnum numeric type, then they might or might not be
the same object, and eq returns t or nil
depending on whether the Lisp interpreter created one object or two.
If object1 or object2 is a symbol with position, eq
regards it as its bare symbol when symbols-with-pos-enabled is
non-nil (see Symbols with Position).
(eq 'abc 'abc) ⇒ t (eq 'abc 'ABC) ⇒ nil (eq ?A ?A) ⇒ t (eq 3 3) ⇒ t
Equal non-fixnum numbers may or may not be the same object:
(eq 3.0 3.0) ⇒ t or nil (eq (expt 10 50) (expt 10 50)) ⇒ t or nil
Newly created mutable objects are distinct:
(eq (list 1 2 3) (list 1 2 3)) ⇒ nil (eq (point-marker) (point-marker)) ⇒ nil
Equal constants of other types may or may not be the same object:
(eq "abc" "abc") ⇒ t or nil (eq '(1 2 3) '(1 2 3)) ⇒ t or nil (eq [1 2 3] [1 2 3]) ⇒ t or nil
unless they are the same literal constant:
(let ((x "abc")) (eq x x)) ⇒ t (let ((x '(1 2 3))) (eq x x)) ⇒ t (let ((x [1 2 3])) (eq x x)) ⇒ t
The make-symbol function returns an uninterned symbol, distinct
from the symbol that is used if you write the name in a Lisp expression.
Distinct symbols with the same name are not eq. See Creating and Interning Symbols.
(eq (make-symbol "foo") 'foo)
⇒ nil
The Emacs Lisp byte compiler may collapse identical literal objects,
such as literal strings, into references to the same object, with the
effect that the byte-compiled code will compare such objects as
eq, while the interpreted version of the same code will not.
Therefore, your code should never rely on objects with the same
literal contents being either eq or not eq, it should
instead use functions that compare object contents such as
equal, described below. Similarly, your code should not modify
literal objects (e.g., put text properties on literal strings), since
doing that might affect other literal objects of the same contents, if
the byte compiler collapses them.
This function returns t if object1 and object2 have
equal components, and nil otherwise. Whereas eq tests
if its arguments are the same object, equal looks inside
nonidentical arguments to see if their elements or contents are the
same. So, if two objects are eq, they are equal, but
the converse is not always true.
(equal 'foo 'foo)
⇒ t
(equal 456 456)
⇒ t
(equal "asdf" "asdf")
⇒ t
(equal '(1 (2 (3))) '(1 (2 (3))))
⇒ t
(equal [(1 2) 3] [(1 2) 3])
⇒ t
(equal (point-marker) (point-marker))
⇒ t
The equal function compares strings and bool-vectors by value.
Numbers are compared by type and numeric value, using eql.
Lists, cons cells, vectors, records, markers, char-tables, font objects,
and function objects (closures)2 are compared
recursively by using equal on their constituent parts.
Comparison of strings is case-sensitive, but does not take account of
text properties—it compares only the characters in the strings.
See Text Properties. Use equal-including-properties to also
compare text properties. For technical reasons, a unibyte string and
a multibyte string are equal if and only if they contain the
same sequence of character codes and all these codes are in the range
0 through 127 (ASCII).
(equal "asdf" "ASDF")
⇒ nil
If object1 or object2 contains symbols with position,
equal treats them as if they were their bare symbols when
symbols-with-pos-enabled is non-nil. Otherwise
equal compares two symbols with position by
comparing their components. See Symbols with Position.
Other objects are considered equal only if they are eq.
For example, two distinct buffers are never considered equal,
even if their textual contents are the same.
For equal, equality is defined recursively; for example, given
two cons cells x and y, (equal x y)
returns t if and only if both the expressions below return
t:
(equal (car x) (car y)) (equal (cdr x) (cdr y))
Comparing very deeply nested objects may therefore cause deep recursion that leads to an error.
This function behaves like equal in all cases but also requires
that for two strings to be equal, they have the same text properties.
(equal "asdf" (propertize "asdf" 'asdf t))
⇒ t
(equal-including-properties "asdf"
(propertize "asdf" 'asdf t))
⇒ nil
Some Lisp objects should never change. For example, the Lisp
expression "aaa" yields a string, but you should not change
its contents. And some objects cannot be changed; for example,
although you can create a new number by calculating one, Lisp provides
no operation to change the value of an existing number.
Other Lisp objects are mutable: it is safe to change their values via destructive operations involving side effects. For example, an existing marker can be changed by moving the marker to point to somewhere else.
Although numbers never change and all markers are mutable,
some types have members some of which are mutable and others not. These
types include conses, vectors, and strings. For example,
although "cons" and (symbol-name 'cons) both yield
strings that should not be changed, (copy-sequence "cons") and
(make-string 3 ?a) both yield mutable strings that can be
changed via later calls to aset.
A mutable object stops being mutable if it is part of an expression that is evaluated. For example:
(let* ((x (list 0.5))
(y (eval (list 'quote x))))
(setcar x 1.5) ;; The program should not do this.
y)
Although the list (0.5) was mutable when it was created, it should not
have been changed via setcar because it was given to eval. The
reverse does not occur: an object that should not be changed never
becomes mutable afterwards.
If a program attempts to change objects that should not be changed, the resulting behavior is undefined: the Lisp interpreter might signal an error, or it might crash or behave unpredictably in other ways.3
When similar constants occur as parts of a program, the Lisp
interpreter might save time or space by reusing existing constants or
their components. For example, (eq "abc" "abc") returns
t if the interpreter creates only one instance of the string
literal "abc", and returns nil if it creates two
instances. Lisp programs should be written so that they work
regardless of whether this optimization is in use.
Lisp object types are organized in a hierarchy, which means that types can derive from other types. Objects of type B (which derives from type A) inherit all the characteristics of type A. This also means that every object of type B is at the same time an object of type A from which it derives.
Every type derives from type t.
New types can be defined by the user through defclass or
cl-defstruct.
The Lisp Type Hierarchy for primitive types can be represented as follows:
For example type list derives from (is a special kind of) type
sequence which itself derives from t.
You may also encounter ‘#^^’, used for sub-char-tables.
However, equality of distinct function objects cannot be guaranteed in general.
This is the behavior specified for languages like Common Lisp and C for constants, and this differs from languages like JavaScript and Python where an interpreter is required to signal an error if a program attempts to change an immutable object. Ideally the Emacs Lisp interpreter will evolve in latter direction.